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Case Study

StoneSkiper – Realistic water-skipping physics & calm gameplay

Designed an immersive casual simulation translating the nostalgic tactile joy of skipping flat stones across tranquil water into precise swipe mechanics and haptic feedback.

Role: Game Designer & UX Lead Timeline: 5 weeks Status: Live on App Store

Overview

Skipping stones across a still lake is one of nature's purest mindful rituals—a blend of angle calculation, flick velocity, and peaceful observation. StoneSkiper translates this authentic sensory experience to mobile devices through custom hydrodynamic bounce equations, reactive water surface shaders, and nuanced haptic motor pulses.

Problem / Goal

My Role

Designed the flick gesture sensitivity curves, 3D stone collection aesthetics, water ripple visual systems, and minimalist HUD.

Constraints

Maintaining realistic hydro-friction physics and wave reflection loops at smooth 60 FPS while keeping battery consumption minimal.

Process

  1. Physics & Gesture Calibration: Tested 30+ gesture mapping prototypes balancing fling speed, release arc, and wrist flick spin to match authentic stone skipping dynamics.
  2. Multi-Layer Haptics: Programmed calibrated Taptic Engine pulses—from a sharp initial water slap to decaying micro-taps as the stone loses kinetic energy.
  3. Atmospheric Environment Design: Crafted serene lake environments (misty dawn, sunset glow, starlit lake) with dynamic procedural water reflections and natural soundscapes.
  4. Tactile Progression & Collection: Designed unlockable stone archetypes (Obsidian Slice, River Pebble, Meteorite Shard) each featuring distinct aerodynamic and buoyancy traits.

Outcomes

Live Product

Next Steps

Designing dynamic wind weather systems and seasonal lake environments. Building a tactile game or interactive simulation? Get in touch.