Case Study

PedalQuest – Territorial cycling RPG

Designed the rider journey, map interactions, and retention loops for a cycling app where every ride captures land, earns loot, and nudges people outside.

Role: Product & Motion Design Timeline: 8 weeks Status: Soft launch

Overview

PedalQuest blends Strava-like telemetry with roguelite loops. I mapped the MVP so we could showcase the promise—ride, capture, reward—without needing a giant backend crew.

Problem / Goal

My Role

Research, UX flows, 3D loot concepts, product copy, and in-app modal animations.

Constraints

No server authority at MVP, so everything had to be “truthy” but not cheat-prone. Also needed to reuse Flutter components already in code.

Process

  1. Wireframe → Evaluated four rider archetypes and mapped a lean onboarding for each.
  2. UI → Built a tile system inspired by tabletop maps plus motion guidelines for loot cards.
  3. Shipping → Delivered Lottie animations, empty states, and a release kit for TestFlight invites.

Outcomes

Gallery

Next Steps

Integrating real-time weather data into the mission logic and handing off a partner API for cycling clubs. Book a session if you want to borrow the same gamified patterns.