Graphic Design Artist & UX Specialist
Creating meaningful digital experiences through thoughtful design and user-centered solutions.
About Me
Passionate about creating digital experiences that matter
Volkan Tezkan (born 1981, Istanbul)
Design-first product maker, part-time chaos wrangler, full-time “ship-it” guy.
I’m that 1981-model creative who can’t stand clunky interfaces or vague roadmaps. I name
things, brand them, wireframe them, launch them—and then (brace yourself) actually measure
what happens. I use AI like power tools: great for speed, terrible for taste; the taste
stays human.
Greatest hits, still playing:
Fuzlio — once “news from a parallel
universe,” now a lean toolbox for makers. If it doesn’t
save minutes, it doesn’t ship.
Bana Ne Geldi — the price
tracker that went on a spiritual journey and came back as a
discovery-first shopping playground.
Magic Card Shop - Etsy — dark-industrial tarot & printable
sets; art that kindly pays rent.
Solitairium — minimalist solitaire; the UI equivalent of a tidy desk.
RUNVIK — D&D dice with themes, because math deserves a costume.
PedalQuest & Swippy — pre-launch, built around motion, rhythm, and micro-rewards.
AdisOne — in the lab; migrating flows to Firestore (slow is smooth, smooth is fast).
Operating rules (non-negotiable):
Ship small, test real, refactor in daylight. Beauty isn’t optional; neither are metrics.
Toolbelt: Figma/Adobe, VS Code, Flutter/Kotlin/Xcode, Firebase/Firestore, Render,
plus AI
copilots—edited by an actual adult (me).
When I’m not designing, I’m probably hiking, cycling, or reading sci-fi. I believe in
lifelong learning, continuous improvement, and the power of a well-timed coffee break.
Design
- Visual Identity
- UI/UX Design
- Graphic Design
- Branding
Tools
- Figma
- Adobe Creative Suite
- Sketch
- Principle
Featured Work
A collection of projects showcasing design and user experience

PEDALQUEST
Mobile cycling adventure app with gamification features