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Case Study

SWIPPY – Gesture-first productivity

Hand-crafted a gesture grammar, motion language, and calming UI that lets busy people triage their inbox plus tasks with one thumb.

Role: Interaction & Motion Design Timeline: 3 weeks Status: Live on iOS

Overview

SWIPPY (a.k.a. Swipyy) is a minimal action launcher: swipe up to focus, left to defer, right to share. I led the prototyping sprints that defined what every gesture should feel like visually and sonically.

Problem / Goal

My Role

Gesture mapping, motion prototyping in Principle, UI skinning, and copywriting for App Store assets.

Constraints

Had to stay below 40 MB and leverage UIKit, so all animations rely on native springs not custom shaders.

Process

  1. Wireframe → mapped each swipe to a unique destination and set guardrails for accidental triggers.
  2. UI → designed a neon-on-graphite palette with depth cues inspired by synthwave decks.
  3. Shipping → exported motion tokens (duration, damping, sound cues) and an onboarding micro-course.

Outcomes

Live Product

Next Steps

Planning a widget pack and deeper integrations with email providers. Download the build on App Store or reach out if you want gesture-first UX in your own product.