Case Study

RUNVIK – Dice deserve a costume

RUNVIK turns standard RPG rolls into cinematic rituals by pairing physics-based dice, story-led sound, and collectible skins.

Role: Product & 3D Art Direction Timeline: 5 weeks Status: Live on iOS

Overview

We built RUNVIK for players tired of generic dice apps. The MVP focused on quick access to themed sets, tactile feedback, and a teaser shop that hints at future drops.

Problem / Goal

My Role

UX flows, haptics plan, shader direction, and marketing site snippets.

Constraints

One iOS engineer, real-time lighting limits, and the need to stay under 200 MB.

Process

  1. Wireframe → storyboarded the roll experience, from character select to result share.
  2. UI → blended Norse typography with modern controls to keep things readable.
  3. Shipping → delivered shader presets, particle references, and an editable shop CMS in Airtable.

Outcomes

Gallery

Next Steps

Expanding skin packs, opening the shop, and building co-op roll streams. Have a game or tool that needs the same treatment? Let's plan it.